Home Game Review Thief PC Game Review – Worst Reboot Ever?
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Thief PC Game Review – Worst Reboot Ever?

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Thief is a stealth video game developed by Eidos Montreal and published by Square Enix. It is a revival of the cult classic Thief series of stealth games, of which it is the fourth game. It was released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms on February 25, 2014 in North America, on February 27, 2014 in Australia and February 28, 2014 in Europe.

Players control Garrett, a master thief, as he intends to steal from the rich. Similar to previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort.

Gameplay is choice-driven, with players having a number of possible paths and approaches in a given level. Players may use the environment to their advantage, as well as pickpocket characters. As Garrett attempts to steal in levels, guards and other non-player characters (if they are aware of his presence) will try to flush him out and kill him. Different NPCs may use different means to find him, and the game’s artificial intelligence will be aware of the level design, and therefore, know of potential hiding spots.

Players may enter a “Focus” mode, which provides several advantages. It enhances Garrett’s vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can also slow down time, so that Garrett is able to steal more effectively while pickpocketing. Garrett can also use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.

Garrett carries a blackjack, used to knock guards unconscious; a collapsible, compound bow, which can be used for both combat and non-lethal purposes such as distracting guards; and a claw, which can be used to grapple. Players may use money to purchase supplies and equipment at the end of missions.

An EXP system for the in-game growth of the character was meant to be used in the final game, but was later scrapped due to negative fan feedback, and to reflect the fact that the character was already an experienced thief.

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Comment(41)

  1. I don't understand why everyone thinks THIS is terrible, but a trilogy of buggy, frustrating, nearly unplayable games from 20 years ago are the holy freaking grail.
    I remember the thief games as boring, clunky and filled with cheap deaths. 80% of the time you're completely stuck, and the other 20%, you can't proceed because the hit detection is crap.
    THIS is at least playable.

  2. I like the animations and you can see your feet when you look down unlike most games also it looks great and runs great should at least get kudos for that.

  3. In Thied 3 I used to have fun by whacking enemies on stairs and watch their ragdoll bodies roll down, apparently it's not possible anymore because of this "cinematic" BS animations stolen from Battlefield games.

  4. you know given how much animation is taking over actions and combat maybe some of these issues could have been alleviated by having an upgrade very early on to boost the speed at which garret can get business done.

    Or have an upgrade that allows slow and quiet or fast and sloppy. Because requesting for just doing the action without feedback other than an item disappearing or something changing isn't going to happen. This studio has it hard for this kind of gameplay feedback and they won't be changing unless their fan base dumps on one of their titles for that reason.

  5. for best experience, play thief on master custom difficulty with every tweak on except iron man & slowed movement. Explore environment as much as possible, read documents and stay stealthy.

  6. have you even played the game? every time he steals something and it makes that clink I get all giddy

  7. I remember playing this on my friend's Xbox 360. It was fun for a few hours, but it almost put me to sleep and we decided to play co-op Sonic 2 instead. Never beat Thief Reboot (which is oddly my first exposure to the series)

  8. That chick in the beginning was like "LOL WE ARE THIEFS AMIRITE XDDD"
    Literally made me drop this shit game.
    Doesn't help that the performance on all platforms is god-awful.

  9. I honestly wish bethesda would've bought the Deus ex and thief license, instead of SE.. They treat their properties much better.

  10. Do you think that a new Thief, more like the originals, even can exist anymore, or is such gameplay antiquated to the point that it has to be dolled up in flashy animations or at least streamlined for elegant simplicity, rather than everything being gritty and in the player's control?

  11. Loved this game so much I played it on the Xbox One twice,once on normal then on hard. I then bought it for my PS4 and did the same as before on my Xbox One. Now I'm playing it again on my PS3, I've got a severely broken leg and crushed ankle so I've been bed ridden for a while so I hooked up my PS3 in my bed room and played through some of my older games, then saw Thief for PS3 for sale on Amazon for 10 bucks and I thought why not, let's do this again and I'm loving my time with the game all over again, also the game looks surprisingly good on the PS3

  12. Watched every video you've ever made, finally got to this one. While I agree with almost every point you make in your videos, I feel like you either didn't actually play this game, or have some sort of bias towards it. The story was extremely easy to follow, and your description of the games events sounds jack shit like what happened. The story wasn't great, but there's no way you found it hard to follow. It's brain-dead simple stuff.

  13. You can't get around the fact the game is called "THIEF" regardless of the constant excuse of "it's a reboot…." So what? This game was like buying something called the pseudo-Baconator at AM/PM for $7 only to taste it and find out it was a far cry from what you expected with it's processed, low-quality ingredients and microwaved texture. THIS is what you get with the last Thief game. Don't call it Thief if you're not going to make it a Thief game. Regardless of the reboot people will ALWAYS compare sequential Thief games to the original 3 Thief Masterpieces.

  14. TBH i never had any real problems with any of the Thief games, I enjoyed them all. Though i will admit i much prefer Thief 1&2, compared to the last two, that's for sure.

    The first two were mind blowing when i first played them and even now i still get a buzz playing them.

    The third one Deadly Shadows, was another awesome game, great story line, music and everything else was just great. But if i had a gripe at this game it was the cartoony drawn characters in this game made it unattractive. If i do play this game, i usually play in first person, switching to Third person for certain things, but mostly play in First.

    The Fourth game, yes i know it wasn't the same as the first three AND it didn't have stephen Russell….which is my Biggest Gripe….Stephen is one of the best voice actors ever i my opinion…. But i still enjoyed it. At first without Stephen as the voice for Garrett it did seem weired and was hard to accept but i did get used to it and enjoyed the game overall. Graphics were awesome, and game play too. Another gripe i had was the rope arrows but i won't get into that….

    The first two games, geez! i must of completed them well over a dozen times, i still have the originals but i now play them off steam and GOG. The third game i think ive completed it few times but thats it.

    They are all good games, and if you like Stealth as much as i do, then play each one as a different game, that way you will enjoy it better. Yes i know the fourth game didn't have the Hammers or the pagens in there and that was a little bit difficult to accept, the game has its flaws, but then again so does every game.
     
    Take for example Dishonored, you are supposed to be an assassin but if you do play that way and start killing everything, the game decides that you will have a bad ending, why they inputted this in the game is beyond me. If they left this out and left it to the player which style they like to play it would of made it far better.

  15. I have to disagree with you regarding the loot and its abundance. Remember, the ultimate goal of every Thief game is getting X amount of loot, therefore having more pieces gives the player a reason to do another run of the level. Also, I found this game to be SOOO much better if you turned off all the Help features such as Focus and loot glint. Not the best, but better than Deadly Shadows in my opinion.

  16. Played both the xbox and ps versions of this travesty, and the sound in those is just broken. People talking inside a house sound like they are next to you, and apparently Garrett hears with his eyes, because if you turn you back to certain people talking their voices drop like they were behind a wall.
    Also, most of the "thieving" is from empty houses making it play like Pac-Man without the ghosts.
    That said, this was apparently a dream project for the developers, but quite a few people left the project in frustration with Square.
    Such a shame.

  17. I really enjoyed this game.. but would have enjoyed it so much more if it acknowledged the achievements of its predecessors as well as Dishonored

  18. Combat is suppose to be nerfed. That is the whole point of it. So if you find you can't Rambo through this. Your a super-genius of Batman level perception. Duh. Yup you discovered it was designed like that on purpose and is far from a flaw. Go play another game if you want more combat.

  19. To me, I liked Thief The Dark Project for the fact it had this abandoned city area and the whole elemental evil feel, zombies, and I won't give anything away but the last Manor House missions were straight up creepy and cool. That is what makes that game cool. The ambient sounds and levels like the prison were awesome at the time I played them. I liked the fragile nature of the Thief character. I also like the idea of alchemy, wizardary and other fantasy, steam punk elements but to face off against, not to be part of the Thief. Maybe he got something magical or quirky to use, but clearly he is not a mage. I do like the higher level of 'realism' as far as the fact combat is not to be taken lightly. The primary focus is NOT to give you tons of loot but to LIMIT YOU, and so if gold = upgrades. Now, I could see the bank vault or a particular level such as a Manor with some juicy loot like a particular jewel or something. Yet, ultimately it is to limit you.

  20. Am I the only one that loved this game? The atmosphere is awesome and I like the gameplay.

  21. I'm a huge fan of the original Thief and still wanted to like this new reboot for what it is. Too bad the story and characters are crap, and gameplay itself is dull.

  22. If they combined the concepts (Garrett's personality, the Hammerites, pagans, idle guard dialogue, the City, characters, Visibility Gem, etc.) from the first two Thief games with the modern mechanics of newer stealth games (Dishonored, Crysis 2, etc.), then Thief 4 would probably actually be worth something.

  23. I think the most problematic thing in this Thief Reboot is the writing. I personally loved the dark victorian aesthetics of "the City" and the focus on stealth. But the storyline feels contrived and forced on so many occasions.
    The opening with Erin, who is totally unsympathetic and ridiculously impulsive, does not give me any incentive to actually care about her character at all. This is because we don't know the supposed backstory of her character, just as we don't know anything about Garrett, or Basso. Since this is a reboot of the franchise, we basically forget about the old stuff, and make a fresh start. Rhianna Pratchett could have made sure we at least know more about this characters from the get go, and not make them like whiny insufferable childish characters.
    And yes I know there are "comics" about this new Thief game, but those are bloody cash grabs. Why can't we get a full storyline with playing the game just on its own?
    The Tomb Raider reboot games had similar cash grab tactics by the way.
    Another thing which is suffering in most of Rhianna Pratchett's written characters is fun. They are all so bloody serious and bland..

  24. I'm happy to see someone covering this game in a fairly positive view. However I personally didn't like it specifically because of the sound design. I was introduced to this series only a few months ago and have now played most of the first 2 thief games, deadly shadows and the 2014 game on release when it had come out. Looking back to the old games, the use of footsteps ( or any other prominent noise like moans of an undead, chat between people, things moving, etc) were a huge part of the overall stealth, and that's missing from so much of the new game. Hearing where the two guards are walking in the hallway to what monster could be around a corner, it felt immersive and its puts you in a mindset that you have to focus on the sound in order to survive. I don't want to come off as a purist because this game isn't completely awful on its own, but as a reboot and a return to the series, it would've been great to see the immersive sound design throughout the game play like how the old ones were able to do. Its weird to come back to a game that I mostly enjoyed on release, and after playing the original that came out the year after I was born, only to have loved the experience of playing it much more and to feel as though the triple A game from a decade plus later failed to surpass it on something it should've been able to do much more faithfully.
    A great review, though, Ive really been enjoying your stuff content recently

  25. If you want the experience of an actual Thief game, only with all the fancy next-gen graphics, you're much better off just playing Dishonored 2 and refusing the Mark of the Outsider.

  26. this game is fucking horrible eidos please go kill yourselves for giving us this piece of shit!!!!!!!!!!!!

  27. Just stick to the original Thief and Thief 2. A simple remake of these classics would be the way to go.

  28. When an obviously COD average gamer tries to review other genres. You have the most disagreeable points in every review you make. Not good really. Very far from ACG or even AJ

  29. You're complaining about avoiding enemies in STEALTH GAME?! HOW THE FUCK DO YOU PLAY STEALTH GAMES?! RUNNING AROUND, FIGHTING PEOPLE?!

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